Small Town: Fìkh Kedăpzæ Hul

Fìkh Kedăpzæ Hul

Fìkh Kedăpzæ Hul
Example Constructi architecture.
StateFederation of Alveria
ProvenceĚslorvogwin District
Sub ProvenceSq-11rfokzè Zone
RegionÁvïji-yäk Woodlands
Founded1215
Community LeaderAdministrator Rä̋ Cawmb 'Heaven Sweetmess' Cās Rēbō Cābō Glkdsênhê
Area3 km2 (1 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation6360 m (20866 ft)
Average Yearly Precipitation124 cm/y (48 in/y)
Population910
Population Density303 people per km2 (910 people per mi2)
Town AuraCharm
Naming
Native nameFìkh Kedăpzæ Hul
Pronunciation/keˈdə̝pzæ/ /hul/
Direct Translation[imminent; pending] [excrement; shit]
Translation[Not Yet Translated]

Fìkh Kedăpzæ Hul (/keˈdə̝pzæ/ /hul/ [imminent; pending] [excrement; shit]) is a subtropical Small Town located in Sq-11rfokzè Zone, Ěslorvogwin District, within the Federation of Alveria.

The name Fìkh Kedăpzæ Hul is derived from the Constructi language, as Fìkh Kedăpzæ Hul was founded by Sarcotoma Êbênm, who was culturaly Constructi.

Climate

Fìkh Kedăpzæ Hul has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Fìkh Kedăpzæ Hul receives an average of 124 cm/y (48 in/y) of precipitation, most of which comes in the form of rain during the spring. Fìkh Kedăpzæ Hul covers an area of nearly 3 km2 (1 mi2), and an average elevation of 6360 m (20866 ft) above sea level.

Overview

Fìkh Kedăpzæ Hul was founded durring the early 13th century in summer of the year 1215, by Sarcotoma Êbênm. The establishment of Fìkh Kedăpzæ Hul suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Fìkh Kedăpzæ Hul was built using the conventions of Constructi durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Fìkh Kedăpzæ Hul is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Fìkh Kedăpzæ Hul is buildings have been located at convienant points along the hill Fìkh Kedăpzæ Hul was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the premissive packed earth streets flow where they are able to be made rather than folowing the most convienant paths. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. The town's cost-cutting-focused defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Fìkh Kedăpzæ Hul is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This town is as a necropolice.

Civic Infrastructure

Fìkh Kedăpzæ Hul has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Kedăpzæ Hul.

Fìkh Kedăpzæ Hul has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Kedăpzæ Hul has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Kedăpzæ Hul's public wards, blessings, and other arcane systems.

Fìkh Kedăpzæ Hul has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fìkh Kedăpzæ Hul has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Fìkh Kedăpzæ Hul's town hall was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Fìkh Kedăpzæ Hul there are unidentifiable people in the fog, but it seems to be okay.

The Feyling near Fìkh Kedăpzæ Hul are known to be almost tame, such that they can be put to domestic use.

Fìkh Kedăpzæ Hul's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Charm energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3649 m2
    • Cattle and Similar Creatures: 227
    • Poultry: 2730
    • Swine: 182
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 91

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 4
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Soap and Tallow Workers: 2
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 6
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 1
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 2
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 1
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 2
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Wood Carvers: 3
  • Writers: 2

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

260 of Fìkh Kedăpzæ Hul's population work within a Foundational Occupation.

632 of Fìkh Kedăpzæ Hul's population do not work in a formal occupation, but do contribute to the local economy. 18 (2%) are noncontributers.

Points of Interest

POI

History

A vast influx of newcomers over the last (8854 % 6)+1 years has greatly spiked Fìkh Kedăpzæ Hul's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

The the a glaive of Enchantment, an a glaive imbued with great amounts of Enchantment energies was created in Fìkh Kedăpzæ Hul by in time immemorial, reportedly some time during the early 2nd century.

History